Happy 4th of July Everyone! I am heading out to Paizocon tomorrow, so it will be all quiet here for a few days, but I wanted to leave you with a little something to play with over this holiday weekend.
While all of these fireworks can be used to put on an impressive aerial display, crafty players (and some monsters) will no doubt turn them into weapons.
Sparkle Stick: This small wooden stick looks similar to a wand, with one end covered in a strange, metallic substance. A sparkles stick can be lit as a standard action, after which it burns for one minute, emitting a shower of sparks. A sparkle stick can be used to make a melee touch attack that deals 1 point of fire damage and dazzles the target for 1d4 rounds. A DC 11 Fortitude save reduces the dazzle to just 1 round. Cost 1 gp; Craft Alchemy DC 15.
Whistle Rocket: When lit, this tiny rocket flies off, emitting a loud whistling noise. It can be used as a ranged touch attack, with a range increment of 20 feet. If the rocket hits a creature, it deals 1d3 points of fire damage and deafens the creature for 1d4 rounds. A DC 13 Fortitude save reduces the deafened condition to 1 round. If fired into the air, the noise made by this rocket can be easily heard in a 1 mile radius. Cost 5 gp; Craft Alchemy DC 20.
Big Boom: This large rocket must be set up in a custom tripod before it can be fired, which takes 1 minute. When lit, the rocket launches 1d4 rounds later. If fired into the air, it explodes after 1d4 rounds, creating an impressive blast of sparkling light and tremendous noise. The rocket cannot be used to target a creature, but it can be fired at a location. Treat this as a thrown splash weapon, with a range increment of 20 feet. When the rocket lands, it explodes, dealing 4d6 fire damage to all creatures in a 30-foot burst. Creatures in the area are also blinded and deafened for 1d4 rounds. A DC 14 Reflex save halves the damage and reduces the blindness and deafness to just 1 round. Cost 100 gp; Craft Alchemy DC 25.