Yes Master! Whatever you want Master! Of course I can go sweep the floors of the fourth level of your glorious dungeon, and yes, I will feed your pet gelatinous cube. Where do I find the food? Why are you looking at me that way… master?!?
Underlings, minions, boot-licks: every good villain needs them. Planning world-wide conquest leaves little time for trivial details. But when the horde of lesser servants ends up facing off against the heroes, the results are often a long, drawn out fight of attrition. Rule Zero: Underlings presents a new way of doing things, giving you a simple underling stat block that you can customize to your campaign. Easy to run in combat, easy to dispatch by the heroes, these underlings make for the perfect speed-bump before moving on to the real villains. Most importantly, you can have a fight with over a dozen of these monsters and the combat still runs smooth and quickly.
Rule Zero: Underlings is now available from the following retailers!
10-Page PDF • $2.99 • Paizo • DriveThru • RPGNow • ShopD20
I pick up a lot of games, my shelves are literally packed with rulebooks, supplements, modules, and other accessories from a veritable mountain of systems. I consider it part of my job as a game designer, to be familiar with the various systems that are out there, to see what works and what could use some work.
Just this Gencon, I picked up the core rulebooks for seven different systems, including 13th Age and Numenera (both of which look excellent), along with one dice game, two card games, and miniatures game. Each one has something to teach me, has some new, interesting way of doing things. I like to take those rules nuggets and store them away for future use. Not to copy wholesale, but to use as inspiration.
So, why am I telling you all this? As a primer to announce the next new PDF from Minotaur Games of course.
I’ve always like the rules for minions. They are an elegant way for a GM to inflate the number of monsters on the table without overly complicating the combat. Their stats are simple, their turns are easy, and they are removed from the table by a simple action or two, allowing the PCs to move on to the villain, surrounded by henchmen. So, as really more of a rules experiment than anything, the next PDF from Minotaur Games will be Rule Zero: Underlings!
Coming Next Week!
This PDF will give you everything you need to add lesser henchmen to your game. Want to surround the goblin king with 20 screaming goblin flunkies? How about a fight against a horde of degenerate trolls? Does your lich need an entire phalanx of crypt ghouls? These rules will give you the tools you need to add a big fight to your game, without having it bog down to a 4 hour grind.
I am hoping to get Rule Zero: Underlings into your hands next week! Look for more news here or on one of my Facebook pages!
I am leaving for Indianapolis tomorrow for my 25th consecutive Gencon! If you are looking at finding me during the show, checking out my seminars, or just getting a book signed, here is my schedule!
Thursday, August 15th
9am – 11am: Paizo Booth (Location: Booth 203)
2pm – 4pm: Paizo Booth (Location: Booth 203)
Friday, August 16th
10am – Noon: Pathfinder RPG Design Workshop (Location: ICC 231)
1:30pm – 3pm: Paizo Booth (Location: Booth 203)
3pm – 4pm: Paizo 2013 and Beyond Seminar (Location: ICC 231)
5:30pm – Late: ENnies reception and Award Ceremony (Location: Union Station, Grand Hall)
Saturday, August 17th
10pm – 11pm: Paizo Booth (Location: Booth 203)
Noon – 2pm: Emerald Spire All-Stars Seminar (Location: ICC 231)
3pm – 4pm: Intro to Mythic Adventures Seminar (Location: ICC 231)
4pm – 5pm: Pathfinder RPG Rules Q&A (Location: ICC 231)
5pm – 6pm: Paizo Booth (Location: Booth 203)
Sunday, August 18th
10am – 11am: Paizo Booth (Location: Booth 203)
Noon – 2pm: Paizo Booth (Location: Booth 203)
3pm – 4pm: Paizo Booth (Location: Booth 203)
Note that while I will be happy to chat about Minotaur Games, remember that while I am at the Paizo booth, I am there to talk about all the exciting things happening at Paizo. If you want to ask me questions about the Minotaur, find me outside my booth time. In any case, I hope to see you at the show. Make sure to stop by, say hello, and grab a mountain of great new products!
Tired of confirming a critical hit, but the damage ends up being nothing special? Now you can cripple your foes, maim their limbs, gouge out there eyes, and set them on fire with Rule Zero: Critical Hits! The first PDF in this new line from Minotaur Games, Rule Zero gives the busy GM the tools they need to make the game their own! Critical Hits gives a fresh look at the system, revising its core mechanics and giving you a wealth of optional rules to make it a seamless part of your game!
Rule Zero: Critical Hits goes on sale today!
9-page PDF • $2.99 • Paizo • DriveThruRPG • RPGNow • ShopD20
Tomorrow will see the release of the first Minotaur Games PDF in the new line! Rule Zero: Critical Hits will release tomorrow, giving you an entirely new way to handle critical hits in your game. Not satisfied with simple x2 damage? Rule Zero: Critical Hits adds effects and conditions to your critical, increasing in severity depending on how well your strike your foe! Take a look at one of the more deadly criticals you can deal!
Clean Through: Your attack passes right through the target, leaving them with two bleeding wounds. The target takes 4d4 points of bleed damage. A Heal skill check or magical healing reduces this to 2d4 (which can then be stopped as normal).
Rule Zero: Critical Hits releases tomorrow at Drive Thru RPG, Paizo, and Shop.d20!
As one last reminder, today is also your last day to sign up for the Minotaur Games Mailing List for a chance to win every PDF from Minotaur Games (including Rule Zero: Critical Hits). That’s 8 PDFs in total. Just sign up in the lower right hand side of this page and make sure to check your email for confirmation! The drawing is tonight at midnight PST!