The wait is nearly over. Its taken me far longer than I originally estimated, but I think you will find the delay well worth it. Rule Zero: Gem Magic will release next week and it is the most ambitious PDF from the Minotaur to date!
This hefty PDF will come it at 16 pages (maybe one or two more depending on art placement) and it will include everything you need to add gem magic to your game, from crafting rules to the gems themselves. These new magic items can be attached to existing items, granting the wearer (or wielder) additional powers depending on the quality and type of the gem and the item to which it is attached. Grand total, there are 25 types of gems in the PDF, each with four different levels of quality. Each individual gem also has four different effects, depending on the item to which the gem is attached. All told, there are 100 new magic items in this PDF (with a total of 400 unique effects)! Take a look at this sample gemstone:
Armor: The armor is hot to the touch and any metal parts seem to glow faintly in darkness (as a candle). The wearer gains resist cold 5.
Weapon: The weapon’s metal pieces glow with an inner light (as a candle). The weapon deals 1d4 points of fire damage on a hit. This damage is not doubled on a critical hit. If the weapon is a flaming weapon, this gemstone instead increases the fire damage dealt on a hit to 1d10.
Staff: The staff can be used to cast fireball, consuming 2 charges from the staff.
Other: Once per day, whenever the wearer catches on fire, he can extinguish the fire as a swift action without needing to make a saving throw or other check.
There are 100 entries like this one in the PDF, four for each type of gemstone! I am really excited to get this PDF into your hands. Check back here early next week for the announcement when it becomes available.
Lost in the Maze, but I found an awesome gem!