Of Playtests, Holidays, and Lost Time

Its been quite a while since I’ve updated this page or released a PDF. For those of you following the Minotaur, I know how frustrating that can be. Unfortunately, life has just been in the way over the past few months, but with the new year, I am hoping to get back on schedule.

As it turns out, running a playtest and really be a drain on your time and the holidays did not help my productivity over much. I hope all of you had a great Christmas and New Year. But that is all the past, lets talk about what is coming up in 2014. I’ve got some PDFs in the hopper, including a new Rule Zero focusing on Guilds, a new line of Monster Focus, looking at creatures of a type other than undead, and with some luck, a small Campaign Setting.

I’m also excited to announce that I have been working on a card game, one that I hope to publish using DriveThru’s Card Print on Demand service. The game has already gone through a few playtests and it is starting to shape up nicely. Its probably going to be a few months before it is ready, but I am hoping to have it ready for sale in early spring.

I also continue to tinker with rules for my own use of course, and for being so patient with me, I thought I would share a new system that takes the place of Hero Points in my game. Here are the rules for Hero Dice! Enjoy!

Hero Dice

Rules V1.0 – 1/6/14
What you need: A set of 7 polyhedral dice for each player (a different color for each), a set of polyhedral dice for the GM (suggested set of 10), and an opaque cloth bag to serve as the BAG OF HEROES!

Player Rules

Each player receives one set of seven (7) polyhedral dice (d4, d6, d8, d10, d%, d12, and d20) of a unique color or style than the other players. These are the player’s dice pool.

Dice can be used to boost rolls or reroll, depending on the type of die used.
– d4, d6, d8, d10, and d12 can be used to add to the result of any d20-based roll or check. The decision to use the die in this way must be made before the results of the roll are revealed.
– d20 can be used to reroll any one d20-based roll or check. The decision to use the die in this way can be made after the results of the roll are revealed, but it must be made before the effects are applied.
– d% die can be used in place of any other die currently in the player’s possession. If a player has no other dice in his possession, this die cannot be used.

Once a die has been used, it is given to the GM and set aside until the end of the game.

GM Rules

At the end of the game, the GM counts up the total number of dice spend during the session and then takes all the dice spent and places them in the BAG OF HEROES!

The GM then draws out a number of dice, at random, from the BAG OF HEROES and returns them to the player with the corresponding dice set. The number of dice drawn is equal to 1/2 the number of dice spent (minimum 1).

In addition to player dice, the BAG OF HEROES also contains Black GM dice. When these are drawn, they are added to the GM’s dice pool. These dice can be spent in the same manner as above, or they can be used to negate a player die of the same type. Black dice count as two (2) dice at the end of the session when determining how many dice are drawn from the BAG OF HEROES.

The GM can also award additional dice at the completion of major points in the story or for particularly fun and engaging play. These bonus dice should be drawn until the entire allotment is made up of player dice. All GM dice should be returned to the bag.

Well, that about wraps up this update. Thanks again for sticking with Minotaur Games. I am looking forward to 2014 and I hope you are too.

Good luck escaping the maze.

Jason Bulmahn
Minotaur Games