Rule Zero: Underlings is #1 on the Paizo list of PDFs from other publishers for the second straight week! This is the first time Minotaur Games has pulled off this difficult feat and I felt I should give thanks to all the folks who have supported the minotaur!
Over the weekend, I put together a small “gift” for those of you who picked up Rule Zero: Underlings! It’s an entire PDF of bonus material and you can have it for free! Just click on the following link: Rule Zero Underlings Bonus
So, enjoy the bonus material and thanks again for supporting the Minotaur!
I am always happy when I get my weekly Paizo email to see one of my PDFs in the list of top 10 PDFs from other publishers. I am amazed whenever one of products climbs to the top of that list and Rule Zero: Underlings reached that lofty summit! For all those who have picked it up, you have my thanks! I hope you enjoy it!
If you have not checked out Rule Zero: Underlings, here is a sample of what you are missing. This group of underlings has a group CR of 5, the drow race template, and the priest template.
Drow Priest Underlings (4) Group CR 5
XP 2,400 (600 each)
CE Medium humanoid (elf)
Init +0; Senses darkvision 120 ft.
Wound Threshold 5 hp
Kill Threshold 11 hp
Fort +2, Ref +5, Will +2
Immune sleep; SR 10
Full-Attack Melee rapier +7 (2d6, 7 average, half damage if attacking as a standard action)
Full-Attack Ranged hand crossbow +7 (2d6, 7 average, half damage if attacking as a standard action)
Spell-Like Abilities (CL equal to group CR)
1/day—dancing lights, darkness, faerie fire
Priest Spells (CL 5th, +5 concentration)
1st—cause fear (DC 11), doom (DC 11)
Skills Heal +9, Knowledge (religion) +9, Stealth +9
This not quite what you are looking for? Rule Zero: Underlings contains stats for underlings from CR 1/2 to CR 20, almost 50 race templates, and 6 simple templates, allowing you to get the minion you need for your adventure. There are over 5,000 different variants for you to choose from! You can pick up Rule Zero: Underlings today from all of the major online retailers!
Yes Master! Whatever you want Master! Of course I can go sweep the floors of the fourth level of your glorious dungeon, and yes, I will feed your pet gelatinous cube. Where do I find the food? Why are you looking at me that way… master?!?
Underlings, minions, boot-licks: every good villain needs them. Planning world-wide conquest leaves little time for trivial details. But when the horde of lesser servants ends up facing off against the heroes, the results are often a long, drawn out fight of attrition. Rule Zero: Underlings presents a new way of doing things, giving you a simple underling stat block that you can customize to your campaign. Easy to run in combat, easy to dispatch by the heroes, these underlings make for the perfect speed-bump before moving on to the real villains. Most importantly, you can have a fight with over a dozen of these monsters and the combat still runs smooth and quickly.
Rule Zero: Underlings is now available from the following retailers!
10-Page PDF • $2.99 • Paizo • DriveThru • RPGNow • ShopD20
I pick up a lot of games, my shelves are literally packed with rulebooks, supplements, modules, and other accessories from a veritable mountain of systems. I consider it part of my job as a game designer, to be familiar with the various systems that are out there, to see what works and what could use some work.
Just this Gencon, I picked up the core rulebooks for seven different systems, including 13th Age and Numenera (both of which look excellent), along with one dice game, two card games, and miniatures game. Each one has something to teach me, has some new, interesting way of doing things. I like to take those rules nuggets and store them away for future use. Not to copy wholesale, but to use as inspiration.
So, why am I telling you all this? As a primer to announce the next new PDF from Minotaur Games of course.
I’ve always like the rules for minions. They are an elegant way for a GM to inflate the number of monsters on the table without overly complicating the combat. Their stats are simple, their turns are easy, and they are removed from the table by a simple action or two, allowing the PCs to move on to the villain, surrounded by henchmen. So, as really more of a rules experiment than anything, the next PDF from Minotaur Games will be Rule Zero: Underlings!
Coming Next Week!
This PDF will give you everything you need to add lesser henchmen to your game. Want to surround the goblin king with 20 screaming goblin flunkies? How about a fight against a horde of degenerate trolls? Does your lich need an entire phalanx of crypt ghouls? These rules will give you the tools you need to add a big fight to your game, without having it bog down to a 4 hour grind.
I am hoping to get Rule Zero: Underlings into your hands next week! Look for more news here or on one of my Facebook pages!
Tired of confirming a critical hit, but the damage ends up being nothing special? Now you can cripple your foes, maim their limbs, gouge out there eyes, and set them on fire with Rule Zero: Critical Hits! The first PDF in this new line from Minotaur Games, Rule Zero gives the busy GM the tools they need to make the game their own! Critical Hits gives a fresh look at the system, revising its core mechanics and giving you a wealth of optional rules to make it a seamless part of your game!
Rule Zero: Critical Hits goes on sale today!
9-page PDF • $2.99 • Paizo • DriveThruRPG • RPGNow • ShopD20