Tired of confirming a critical hit, but the damage ends up being nothing special? Now you can cripple your foes, maim their limbs, gouge out there eyes, and set them on fire with Rule Zero: Critical Hits! The first PDF in this new line from Minotaur Games, Rule Zero gives the busy GM the tools they need to make the game their own! Critical Hits gives a fresh look at the system, revising its core mechanics and giving you a wealth of optional rules to make it a seamless part of your game!
Rule Zero: Critical Hits goes on sale today!
9-page PDF • $2.99 • Paizo • DriveThruRPG • RPGNow • ShopD20
Tomorrow will see the release of the first Minotaur Games PDF in the new line! Rule Zero: Critical Hits will release tomorrow, giving you an entirely new way to handle critical hits in your game. Not satisfied with simple x2 damage? Rule Zero: Critical Hits adds effects and conditions to your critical, increasing in severity depending on how well your strike your foe! Take a look at one of the more deadly criticals you can deal!
Clean Through: Your attack passes right through the target, leaving them with two bleeding wounds. The target takes 4d4 points of bleed damage. A Heal skill check or magical healing reduces this to 2d4 (which can then be stopped as normal).
Rule Zero: Critical Hits releases tomorrow at Drive Thru RPG, Paizo, and Shop.d20!
As one last reminder, today is also your last day to sign up for the Minotaur Games Mailing List for a chance to win every PDF from Minotaur Games (including Rule Zero: Critical Hits). That’s 8 PDFs in total. Just sign up in the lower right hand side of this page and make sure to check your email for confirmation! The drawing is tonight at midnight PST!