After combing through a mountain of great suggestions, and a great deal of thought, I have decided to name my new line of rules-focused PDF “Rule Zero“.
This new line of PDFs will give GMs new ways to play the game, rules systems that can be used to replace existing systems, and fresh new takes on tried and true parts of the game. I’ve got a lot of interesting ideas for this line, but for those of you who are fans of the existing lines, never fear. You will be seeing more Monster Focus and Favored Terrain in the coming months as well.
Now I just need to polish some freelance off and I can get to putting together the first PDF in this line. Congrats to Mike Frohlich, who came up with the name. Mike will be receiving the first PDF in the Rule Zero line for free! Thanks to everyone who entered.
So, I am looking to name a new line of PDFs. So far I have the monster focus line and the favor terrain line, but now I am looking to do a line of PDF’s let’s focus on rules. That is where you come in. help me name as PDF line and if I pick your suggestion, I’ll send you the first one for free. Remember this line focuses on new rules systems like a system of new ability scores or a new system of critical hits. Leave your idea in the comments of this post. I will pick a winner this coming Monday at midnight PST.
The deadly plague, known to scholars and priests, has the ability to spread through gatherings like a hungry flame. More often than not, the symptoms do not appear until it is far too late and most of the gathering is infected. Known as Conclave Crudacious (or ConCrud for short), this plague is different than most in that it can spread simply by contact and those that contract it become contagious during the incubation period. Although not usually deadly, Conclave Crudacious can cause entire groups to fall ill for days at a time.
Type disease, contact; Save Fortitude DC 16
Onset 1d2 days; Frequency 1/day
Effect 1d2 Con damage, those affected can spread the disease through contact 2d4 hours after contracting Conclave Crudacious; Cure 2 consecutive saves.
I am feeling much better now. Just made that second consecutive save, now I just need to heal up the Con damage. Enjoy!
My first ever advertisement. I am really pleased with how it turned out. Thanks to the incredibly skilled Kyle Hunter for the design, and Dave Rambo for workshopping it with us. Otherwise a quiet week for me, busy getting over a cold and working on some other freelance. Expect more from the Minotaur soon!
Happy 4th of July Everyone! I am heading out to Paizocon tomorrow, so it will be all quiet here for a few days, but I wanted to leave you with a little something to play with over this holiday weekend.
While all of these fireworks can be used to put on an impressive aerial display, crafty players (and some monsters) will no doubt turn them into weapons.
Sparkle Stick: This small wooden stick looks similar to a wand, with one end covered in a strange, metallic substance. A sparkles stick can be lit as a standard action, after which it burns for one minute, emitting a shower of sparks. A sparkle stick can be used to make a melee touch attack that deals 1 point of fire damage and dazzles the target for 1d4 rounds. A DC 11 Fortitude save reduces the dazzle to just 1 round. Cost 1 gp; Craft Alchemy DC 15.
Whistle Rocket: When lit, this tiny rocket flies off, emitting a loud whistling noise. It can be used as a ranged touch attack, with a range increment of 20 feet. If the rocket hits a creature, it deals 1d3 points of fire damage and deafens the creature for 1d4 rounds. A DC 13 Fortitude save reduces the deafened condition to 1 round. If fired into the air, the noise made by this rocket can be easily heard in a 1 mile radius. Cost 5 gp; Craft Alchemy DC 20.
Big Boom: This large rocket must be set up in a custom tripod before it can be fired, which takes 1 minute. When lit, the rocket launches 1d4 rounds later. If fired into the air, it explodes after 1d4 rounds, creating an impressive blast of sparkling light and tremendous noise. The rocket cannot be used to target a creature, but it can be fired at a location. Treat this as a thrown splash weapon, with a range increment of 20 feet. When the rocket lands, it explodes, dealing 4d6 fire damage to all creatures in a 30-foot burst. Creatures in the area are also blinded and deafened for 1d4 rounds. A DC 14 Reflex save halves the damage and reduces the blindness and deafness to just 1 round. Cost 100 gp; Craft Alchemy DC 25.